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PostPosted: Thu Jan 09, 2003 12:37 pm 
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On 2003-01-08 15:44, Eronarn wrote:
Hope this was informative to you, took me forever to write =P


Yes it was. Very very informative. (Mental note: buy more Hormagants) I appreciate the breakdown, it will be invaluable for the building of my complete army.

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On 2003-01-08 15:44, Eronarn wrote:
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Hive Tyrant: Give it wings and as many defensive abilities as possible.


I have a question about this. The Hive Tyrant has a choice of a Warp Field and Extended Plating. Both give the Tyrand a +2 saving and neither are invulnerable saves, yet the Warp Field is 10 pts more. Is this a misprint or something? I don't see the point of even having Warp Field.


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PostPosted: Thu Jan 09, 2003 4:11 pm 
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Warp Field doesn't take up a Biomorph slot, this confused many till it was recently clarified. Psionic powers do not take Biomorph slots, so that's very useful to give them more abilities. Just max upgrade the guy, it is WORTH IT.


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PostPosted: Thu Jan 09, 2003 4:58 pm 
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Just saw Tau getting pretty much smacked by Biel Tan Eldar today. Funniest moment was when the eldar player shoots at a Shas'O and his unit of Crisis battlesuits (isn't that what they're called?) with his weapon platform star cannon. He also finds out that the Shas'O is just within range of one guardian, and fires his shuriken catapult for fun. 2 hits. 2 wounds. And guess what, 2 failed 3+ saves.

The Dork Rapers... uhm, Dark Reapers really had a good day, smashing through fire warriors and battlesuits. Both the Hammerheads actually survived, but didn't really accomplish much beyond taking down a wraithlord and some guardians.

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PostPosted: Fri Jan 10, 2003 11:55 am 
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Tau are fantastic combatants... provided your enemy is at the edge of their range. The second you get into close combat, its game over.

I found that out on my first game with my new Tyranids. I used the stock swarm (for the sake of actually starting the game instead of spending time tinkering with my swarm just to get the mutations I want). I kicked their asses once I got into close combat. Then I ran into a problem of not using the Mutant rules to get more synapse creatures. The Tau player wasted my last Warrior and then he won. All I had left was two 1/4 broods of gants (shitty rolling helped eat through those) and a brood of Ripper Swarms which don't count for just about any victory condition.

It was an interesting game in that the first 9/10ths of the game were spent with me rolling a 1 or a 2 for movements, shots fired, etc. and much higher when I wanted lower. Its a shame to see gants moving, not shooting, then rolling a 1 for their fleet of claw movement.

The only thing I rolled well for was passing over difficult terrain.

Even with all that I still ate three quarters of his army with 1 brood of gants and 1 brood of Ripper Swarms.

So, anyone got any good websites for painting tutorials? I find I'm a lot more rusty and I'd like to see what kinds of techniques people have cooked up since I last painted anything.

<font size=-1>[ This Message was edited by: Meteo on 2003-01-10 10:57 ]</font>


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PostPosted: Fri Jan 10, 2003 4:04 pm 
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Paint LAST. Do your mutations *first*- specifically make mutations and then choose which ones to use at the start of each battle.


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PostPosted: Sat Jan 11, 2003 6:06 am 
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Some things I can paint... like Ripper Swarms. I don't plan on mutating those with any visible mutations.

I have definately settled on a minimum of Leaping, Double Scythed gants for a nice 12" assault with 3 attacks a piece for 11 points. With the exception of 1 mutant per brood who goes for 21 pts after the Hive Node mutation. I'm not sure if I want to go for high quality gants with all the bells and whistles or keep them like that and just field huge broods (I have the cash, why not?).


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PostPosted: Sat Jan 11, 2003 2:21 pm 
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You may only give Hormagaunts 1 weapon. Make them +STR, +INI, +WS, Leaping, Scything Talons. They will then be WS4 BSn/a S4 T3 A1+1 I5 LD5(10) Sv6+. I could potentially see you giving them armor plating for a 5+ save.


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PostPosted: Mon Jan 13, 2003 1:20 pm 
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Oops. I just read that... well damn. Out of curiosity, is it legal to place 2 sets of Scything Talons on Tyranid Warriors? I can't seem to find a definate ruling on that.


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PostPosted: Mon Jan 13, 2003 2:10 pm 
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Can the Tau ever beat tyranids? Maybe with a big kroot meat shield. Then with rail guns take down the big ones. Surely some crisis battle suits equipped with pules cannons and multi trackers could cut them down?

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PostPosted: Mon Jan 13, 2003 2:33 pm 
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Yes. Tau have a long arm and you just have to keep the Tyranid at the other end. That means troop transports, painting important targets (any synapse creature), and running around the combat field like a squirrel on crack. Keep an eye out for Lictors.

Never, under any circumstances, go hand to hand with the Tyranid. Even the Kroot become so much meat on the hoof for the Tyranid to greedily chew through.

In city fighting, the Tau haven't got much of a prayer. The Tyranids Genestealers and Lictors are allowed to use the sewer systems to set up just about anywhere on the board. Flesh Hooks are incredibly cheap and they allow the Tyranid to simply go over any building you may take for cover.


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PostPosted: Mon Jan 13, 2003 4:28 pm 
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Tyranids CAN be armed with double weapons. In most cases, though, it would be better to give them Rending Claws/Lash Whips.


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PostPosted: Mon Jan 13, 2003 5:22 pm 
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I wanted to put 2 scything talons on one of my 6 warriors simply to see how handy the extra attacks can be.


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PostPosted: Mon Jan 13, 2003 5:31 pm 
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Not AS handy as giving all enemies 1 attack. Or auto-killing most guys on a 6.


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PostPosted: Mon Jan 13, 2003 5:50 pm 
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Lashwhips would be pretty cool, but as for rending claws... well, I have yet to roll a single six when I needed it.


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PostPosted: Tue Jan 14, 2003 4:53 am 
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Hey Eronarn, would you mind e-mailing (or pming which evers better)a list of tips and tatics for a new tyranids player. Its just that a mate of mine has started with them and I want to give him some advice.

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PostPosted: Tue Jan 14, 2003 9:56 am 
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You dont need to uber upgrade your Gaunts guys,

Plus 1 str, and thats all you really need.

Ini is neigh useless when were talking upwards of 32 gaunts at a shot, Leaping and 2x scything talons is more than plenty.

WS upgrade isnt going to do anything anyways, They will still hit on a 4+ regardless of if they are ws 3 or ws 4 on most basic troops.

TAU

Markerlights suck, Ok... yea I hit you on a 2+ as opposed to a 3+... if your using broadsides its irrelevent, I wouldn't waste the points on the markerlights, if I miss I miss with 1s anyways..

And one... DO NOT USE BURSTCANNONS ON 'NIDS!!!

Range 18" which means that thier move 9 assult 9 or move 6 assult 12 or whatver will put them into close combat... which is the last place you want them.

Besides Hammerhead submunition take out nid swarms rather well.


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PostPosted: Tue Jan 14, 2003 11:38 am 
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On 2003-01-14 08:56, Kiefatar wrote:
Markerlights suck, Ok... yea I hit you on a 2+ as opposed to a 3+... if your using broadsides its irrelevent, I wouldn't waste the points on the markerlights, if I miss I miss with 1s anyways..


My buddy was using the markerlights to make his Kroot get a decent shot at hitting my Warriors. Apparently they don't hit at a 3+...


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PostPosted: Tue Jan 14, 2003 11:54 am 
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Ummm, don't the markerlights only count for one model's shooting per markerlight hit? Not sure what the kroot are firing, but seems a bit of a waste to me, to make a single kroot hit on 2+.

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PostPosted: Tue Jan 14, 2003 12:12 pm 
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What size of tables do you play on that have enough room to manoever the tau out of the range of tyranids? I mean, it must be a pretty big gaming arena.

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PostPosted: Tue Jan 14, 2003 1:15 pm 
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On 2003-01-14 10:54, Immanio wrote:
Ummm, don't the markerlights only count for one model's shooting per markerlight hit? Not sure what the kroot are firing, but seems a bit of a waste to me, to make a single kroot hit on 2+.


I thought you used a markerlight to make a whole unit hit at a +2. Between my newness to the game and my inexperience at playing Tau (only played against them) I don't really know the rules all that well.

As for table size, well that depends on the location. Playing at my place we only have 1 narrow, but long table for playing. Playing at the Games Workshop store, they have some sizable arenas.


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