Quote:
On 2003-01-12 10:18, Guybrush Threepwood wrote:
I just bought DBZ: Budokai, sure its not a great fighting game, but i still get a kick out of playing it. Yeah the storylines do seem to take a long time compared to the game. the game basicly summarises the Saiyan, Namek and Android sagas. Its translated directly from japanese with the original japanese voice actors, the insults are very funny. Like calling people "Aunt Sallies!" and saying darn alot. Damn is said once if i remember correctly.
Nothing beats playing as Frieza final form 100% and then using Death Ball. Armageddon baby! Its also class being picollo and using special beam cannon.
Considering that a typical DBZ episode is 90% homoerotic grunting and taunting, and 10% is made up of recycled fight animations, why wouldn't a DBZ fighting game have a mechanic more closely resembling... *noting avatar* Monkey's Island?
Really, it's be like a twisted mockary of the taunt-fight, except instead of jabbing your opponent with witty insults, you would grunt, invent ridiculous names for your fighting techniques mid-fight, and proclaim that you were holding back in a dramatic (read: skull-numbingly retarded) manner.
It'd be a lot closer to the show than Budokai. I mean, an accurate DBZ fighting game should have more yapping than Metal Gear Solid.