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 Post subject: Behold, the newest and best iDemo.
PostPosted: Sat May 19, 2007 10:36 pm 
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Oh, I'll be the first to admit it. The sound effects are shitty. The enemies aren't much in the way of creative. The guns aren't that great. But for a single level demo, it's awful purty... and awfully tiny.

Wow. :-o

Seriously, fucking WOW. :calvin:

I mean, I know tiny is the 'in' the right now, but seriously, WHAT THE UNHOLY FUCK? How the how do you squeeze a FPS demo that requires some serious pelvic thrust from your computer that would normally be, and in fact should be, maybe around 150 megabytes or so, into a ridiculously, ludicrously tiny 96 kilobytes? And fuck if it ain't a helluva pretty demo to boot! Honestly, it boggles the mind, like boy-bands, goatse, and that sixty year old man that went toe-to-claw with a bear and won.

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PostPosted: Sun May 20, 2007 12:15 am 
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Demoscene :science:

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PostPosted: Sun May 20, 2007 12:26 am 
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That so Awld that when it was born it was already sick of hearing All Your Base jokes.

And that game, whilst not really much in terms of gameplay, is still amazing in its compact programming. Nothing is wasted.

Actor.

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PostPosted: Sun May 20, 2007 7:06 am 
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didnt they once say there were going to do a whole full game thats 5 mb?


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PostPosted: Sun May 20, 2007 12:56 pm 
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Location: The Land Of Chainsaw, Rusty City. 187 Blood Blvd, to be specific. Vict-.. err.. visitors welcome.
If they can, not only will I pave their drive ways with the sun-bleached bones of their enemies, I'll marry off my first born daughter to one of them... then flee the country before any 'incidents' occur, that hopefully won't result in the loss of their incredible genius.

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PostPosted: Sun May 20, 2007 4:01 pm 
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Was I the only one who had just assumed they were probably hired to work on spore?

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PostPosted: Sun May 20, 2007 6:49 pm 
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This year's demo was amazing.

http://www.theprodukkt.com/debris for those who didn't see it yet.

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PostPosted: Mon May 21, 2007 1:09 am 
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It's no secret that modern programming is normaly disgustingly wasteful. Programmers are saving time by using old macros built on old macros built on old macros rather than programming from the ground up. The result is RAM-hogging monsters like the current windows-OS family.

If programmers wrote their own code from the beginning, to do exactly what it is supposed to do, we honestly wouldn't need half the memory we do now.

Remember the famous Bill Gates quote about how he didn't think anyone would need more than 56k of RAM or something ridiculous? Underestimating growth is only half of it. Lazy programming is the other half.

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PostPosted: Mon May 21, 2007 6:09 pm 
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Clay_Allison wrote:
It's no secret that modern programming is normaly disgustingly wasteful. Programmers are saving time by using old macros built on old macros built on old macros rather than programming from the ground up. The result is RAM-hogging monsters like the current windows-OS family.

If programmers wrote their own code from the beginning, to do exactly what it is supposed to do, we honestly wouldn't need half the memory we do now.

Remember the famous Bill Gates quote about how he didn't think anyone would need more than 56k of RAM or something ridiculous? Underestimating growth is only half of it. Lazy programming is the other half.


I'm not quite sure what that has to do with these programs, also:
Bill Gates wrote:
* 640K ought to be enough for anybody.
o Often attributed to Gates in 1981. Gates considered the IBM PC's 640kB program memory a significant breakthrough and was surprised at how quickly it became a problem,[1] but he has denied saying that programs would never need more than 640kB.

I've said some stupid things and some wrong things, but not that. No one involved in computers would ever say that a certain amount of memory is enough for all time... I keep bumping into that silly quotation attributed to me that says 640K of memory is enough. There's never a citation; the quotation just floats like a rumor, repeated again and again.


Have you run any of these demos?

The only efficiency they have is disk space. They eat ram, they eat CPU, they make your video card attempt to kill itself. Some of these demoscene items even allow you to output the textures to disk beforehand to stop the minute+ load time.

Yes, lazy programmers make crappy code (disclaimer: I do QA, kill me now), and good programmers make some really nice code. The problem in today's market is threefold:

1) The product should have been on the market yesterday.
2) Ooh, new, shiny, GIVE ME A BUDGET TO TRY it
which leads to
3) Management: Why aren't you using the stuff we gave you a budget for? Did you make a bad decision? Should we fire you now? :science:

In the end, it comes down to economics, which is cheaper?

R&D
Coding
Testing
RAM, Disk Space, CPU Time?

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