The Federation of P51mus has reserved spot #23.
(Right next to Wunderland....heh)
Situated on a node of magical power, all who grow up in P51mus have at least some magical power (note: in RPG terms this would mean at least 2nd level mage...) due to the ease of casting there.
Being in an area of magical power has its benefits, such as being exceptionally good for magical research. But the ease of casting in such a place means magi trained and raised in the area are less powerful when fighting in other areas.
The Magical affinity of the area also has caused an abundance of magical creatures in the area, such as dryads, other protectors of the forest, and dragons.
These creatures, though willing to defend the land against invaders, refuse to leave (either because of choice or inability to leave), except dragons might in exceptional circumstances (that would be, another faction being cruel to dragons or something particularly heinous done to people for the more crusading good types).
(This would translate into a defensive bonus and an offensive penalty)
Evil fantasy creatures are extremely rare partly due to the ancient alliance formed between dragons and magi in the area, but show up occasionally.
The federation is an alliance of races that was set up ages ago in the region, made up of Elves, Dwarves, Humans, Dragons, Halflings, Gnomes, Sprites... The reason for naming the Federation P51mus has been lost through the ages, but is widely thought to be the result of some inane compromise between the groups.
(History of Government coming up later)
_________________ ...a figure emerges from the shadows.
"No one says a novel has to be one thing. It can be anything it wants to be, a vaudeville show, the six o'clock news, the mumblings of wild men saddled by demons." -Ishmael Reed
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