madadric wrote:
The problem with seeing the future in RP's like this one is that it's kind of a 'by the seat of the pants' deal. RT1 is a good example of well laid plans getting tossed out the window when something else comes along. The more freedom we have to change and adapt to new scenarios, the better.
players PMing you the visions may work...i can't remember how your character had them. if it was say, only while he slept, that would be more workable, it'd mean the prescience wouldn't have to be dealt with constantly.
He gets his visions from mind altering drugs. The more potent, the longer and more precise the visions are. Weaker drugs meld the visions with reality, so he tries to avoid those because having visions and hallucinating at the same time is not a good mix. Going fully into the visions will put him into a coma for about five to ten hours, before he needs another six to eight hours for his mind to fully catch up. Generally, this is traumatic for him, and erodes his sanity. Visions usually last no more than a few minutes even on really strong stuff like meth. Needless to say, health problems abound.
Normally (without drugs), all it is the ability to predict things accuratly (coin flips, races, stock market), but against individual people it is greatly weakened. He can generally react to something a second or so before it happens (so he can dodge the bullet before it is shot, but the gunman can also reaim if he is fast enough). Generally, smoking a cancer stick will improve his ability to react to things before they happen to about two seconds. This ability is moderatly unpredicatble (aka it doesn't work against everyone). He can also have sudden insights (oh shit, this is a trap! Four minutes later, they are ambushed) and gut feelings about things (I have a good/bad feeling about this, generally somewhat accurate).
Dreaming often has these gut feelings/intuitions happen more often, but in weird dreams he cannot always figure out, and may even cause him to get the wrong idea.