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 Post subject: ROAD TRIP 2 CHARACTER & OOC - !news! RT2 starts August 30!
PostPosted: Fri Aug 20, 2004 4:50 am 
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Alright, so i've set a date. The reason i didn't start straight away is because it gives everyone (including me) to finalise/revise character stuff, or to join altogether if they are new. This thread is for character bios and OOC discussion of RT2 only.

first i'll talk about the world RT2 is based in.

There are three main locations that the action will take place in RT2. these are:

The Main, America.
The Main is a district in Hemmington, a city well known for it's organized crime syndicates and taciturn weather. The Main is the hub of corruption and bent law of the World, a neon disater of debauchery. If one needs a place to be not found, The Main is it.

Warrimbull, Australia
Warrimbull is a small town in Australia, that ekes it's living out of a military base stationed next to the Para Forest. (see later) The town has nothing of note, bar a population of 200,000, and it's proximity to the Forest.

The Para Forest, Various Continents.
The Forest is probably the most notable thing about this world. 15 years ago, there was a great epidemic of madness, followed by several random impacts thought to be nuclear explosions, but with no nuclear source. After this, the forest began to grow on every continent on the planet, willfully claiming vast areas of land, despite all attempts to curb it. The forest is a dangerous place full of para-abilitied creatures, and is on full quarantine in every nation it occupys.

NOW FOR SOME HISTORY.
Here is the reason why it isn't necesary to read RT1. No-one in this world remembers what happened 15 years ago (the time of RT1) no-one EXCEPT a few individuals who do not exist in this world, and thusly, have also been forgotten.

Nevertheless, any of the RT1 survivors (and we don't know who survived yet even remember the events of RT1, or each other. the why of all of this will be explained IN TIME, along with any world inconsistencies that may rise up from the writers of RT2 not reading RT1.

SO, 15 years ago, some kind of catastrophe took place, millions simply went mad, and then there were several nuclear explosions worldwide. Many died, and a year and a half of pure chaos ensued.

Eventually, order was brought back, and investigations were put into action. they found nothing useful, but there was a general consensus that paras were involved. A somewhat well-known terrorist group known as The Expatriates was suspected of being involved, but no supporting evidence was ever found.

Over the next 15 or so years, a Forest began to grow rapidly in most continents, swallowing whole small towns in weeks, despite all efforts to destroy or slow it down. The forest claimed much land all over the world, and many important cities were completely swallowed by it.. see below:

<center>Image</center>

World Atmosphere.

Currently, the world is a fearful place, mundanes afraid of Paras and the unknown, paras heavily watched and policed by govornments, all scientific study on paranormal abilities and creatures halted - bar on how to contain it. Everyone feels afraid and unsure.

THREAD STRUCTURE.

Okay, here is how the threads shall work. we will start with two threads. This, the character bio and OOC thread, and the IC thread. In each post, include your character's location, not only the specific location, but a broader refernce point. The two main areas that characters will start in are at least three days travel apart, even by the swiftest transport. TELEPORTATION POWERS ARE LIMITED TO YOUR LOCAL AREA. let's keep the world big-seeming for a while. While it is not necesary to post any OOC info in each IC post, it can help to set up scenes or fill in players on something that the characters may not know, or should know.

CHARACTER STRUCTURE.

now for characters. I'm going to include an extra thing to consider for each of your characters...RENOWN. how well known is your character in the world, and what for? this will help players in knowing how to best respond to the sight of your character.

(now, this is C&P'd straight fromthe dead RT2 thread.)

Things i would like to see:

Character before Powers.
make the personality first. make a vague, rough outline of their past, and how this made them the person they are, then make the powers to compliment them.

Limited powers.
The characters in RT are currently very powerful, but Rt1 is also reaching a climax. It makes a more interesting story if you start weak and have somewhere to develop to. Also, powers don't all have to be offensive/defensive. Some funky status powers would be very cool. Powers that aren't just about blowing up the other guy.

A note about pasts. The characters don'thave to be linked to the events in RT1 at all, in fact, it might be easier if they weren't, especially if you want to play someone younger than about 30 or so. Also, don't make the history too involved, you may run the risk of writing yourself into a corner. A simple timeline of a few important life shaping events is all that's necesary to start.

That's it. i'll post a blank bio for you to use in the next post. i'm going to hold off posting a bio for mad straight away, as he doesn't come into the story for a while yet.

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Last edited by madadric on Sat Aug 21, 2004 4:22 am, edited 1 time in total.

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 Post subject: CHARACTER BIOS SHEET
PostPosted: Fri Aug 20, 2004 4:54 am 
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<b>name -</b>

<b>age - </b>

<b>appearance - </b>

<b>renown - </b>

<b>origin - </b>

<b>Personality -</b>

<b>Powers -</b>

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 Post subject:
PostPosted: Fri Aug 20, 2004 5:50 am 
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ONLY A YEAR LATE.

:)


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 Post subject:
PostPosted: Fri Aug 20, 2004 10:45 am 
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<b>Name -</b> Jordan "Chaos" Cunningham

<b>age - </b> 21

<b>appearance -</b> 5'11" Dark Blond Hair, with light blond highlights. Deep Blue Eyes. 180-190lbs.

<b>renown - </b>Zilch zero. He's based a lot of his life hiding the fact that he is a para.

<b>origin - </b>When Chaos was about 17 he decided to change himself for the better. He started to train himself, mentally, physically, and spiritually. As his training progressed he found that he could sense things. At first he chalked it up to awareness skills from martial arts, but soon it could not be explained like that. There were times he was able to predict his mother coming home 3 mins before she pulled into the driveway. Other odd things started happening too. Nothing that was spectacular, but stuff that was hard to explain. Jordan's luck was way better then most, and a few of is friends were happy to have the luck "rub" off on them. Jordan eventually realised that he was a para. This scared him but he was a reasonable person. Through use of his powers he was able to win the cash for life lottery, and supplement himself in a comfortable bachelor lifestyle. He eventually restyled himself as Chaos Descending, named after his mental study of the Theory of the same name. At the age of 21 Chaos is still working at increasing his powers. They are at a moderate level right now and has a basic understanding of what his powers are. Beyond that, you can chock him up as a slight computer nerd.

<b>Personality -</b> As I said, he's mainly a computer nerd, but since he has spend years training himself, he has an encreadibly strong sense of who he is. this character is an alternate vertion of me, to tell the truth. Or what I could have become if I did something different.

<b>Powers -</b>
Awarness: This is simular to the Skinner version of Awarness. Limited to a range of half a city block. Also, in this case his awarness works more like a roving eye. He has to concentrate on what he sees.

Awareness: combat: Like Ezelek’s future sight, but works on different principles. The longer he fights a person, the less and less that person will hit. The more and More Chaos’ hits will hurt. Chaos cannot be jumped, as he will see it coming. Or more accuratly it is very difficult to jump him. If anyone tries to conceal a weapon, he'll have a good chance of seeing it.

Luck: In addition to the powers of Awareness, Chaos also has a smattering of other minor powers that are under subconscious control. These serve to change events around him in small ways in order to benefit him the most. An example would be that in a poker game, when playing with him, everyone will always have a hand. Not the best, but Something. He has no control over this... yet.

“Prediction”: Of all his powers, Chaos has not been able to find anything about this one. He has the ability to recognise chaotic patterns. E.g. when playing guess the number with a computer, the more he plays, the more he will guess correctly. Eventually, he will always be correct.
There are other minor powers that he is not aware of yet. Needless to say, Chaos has potential in spades, but also has limitations.

As a result of his own thoughts, he only gambles once a year to win, usually pulling a couple thousand each time. To all outward appearances, he is a lucky bastard. Most do not even think he is a para. Chaos does not wish for it to be widely known that he IS one. He has fair combat ability, due to his martial arts training, combined with his powers. He is only now gaining confidence in what he has ability to do.


I just pulled this from the old bio... Man has my writing improved a bit...

Oh, and he lives in Toronto.

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"However," replied the Universe, "the fact has not created in me a sense of obligation."


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 Post subject:
PostPosted: Fri Aug 20, 2004 4:33 pm 
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Name: Rand Al'Toor (or Jeroen Rand to avoid copyright infringement. We're not entirely sure)

Age: Complicated: He looks 23, the personality inhabiting the body has existed 23 years, but lived only 8 of them, and the birth of his mortal body was 38 years ago.

Appearance: Rand Al'Toor is still about 1 meter 80 tall. His black unruly curls are still present. His bomber jacket has changed colours from brown leather with white inner clothing to black leather with blood-red lining. His face looks even paler then it did in life, and his pupils tend to glow red when he gets angry. The most distinguishing mark is a claw on his right arm.

Renown: Infamous. At his time of death, Rand was a notorious terrorist, and the travels with the Expatriates added to hat. While the weakest of them all, without even any inherent special powers, he was the most notorious of them all.

Origin: Rand Al'Toor was part of the split personality of the original Rand Al'Toor. Seperated by Lifyre and death, he is now completely free of the other personality. When arrived in hell, Rand quickly cocluded there were tyrants beyod the world he has known. In short, Rand got religion, he doesn't know which God it was that sends people to hell, but he plans to gather an army of demons/damned souls, break open the gates of hell and storm whatever paradise it is, and free the Proletarian souls. Mortal lives are no longer a concern now that he knows the Class Struggle doesn't end with death.

Personality: Rand is as fanatic as ever. More even. The last vestiges of humanity the psychopath had have been tainted by his eating of the demon flesh. Oddly enough, Rand no longer worries about 'mortal' tyranny anymore, feeling no particular hatred against police, military or coorporations. Clergy and mystics of any form will be killed on sight. Of course, Rand may do that anyway. But with clergy, it's personal.

Powers: Rand is the OTHER Big bad. However, his powers are slightly less impressive then Mad. Of course, Rand HAS about all the demons of hell behind him. (his relation with the Chantra isn't as good as Mad, as Rand thinks they should die and continue the 'eternal clas struggle' in their respective hells as well)

Pyrotechnics: Rand can wield red fire. It does not need oxygen or fuel to burn, but can cause normal fires.

Claw: Rand's claw tears stuff. He can go through steel plate in a relatively short time, and he'll even get through a tank if given time.

Strength/speed/toughness/regeneration: See Mad really. Hey, we need to make our characters interesting for a fight, no?

Gathering Comrades: Most important. Rand can carve symbols in any fresh corpse and cause one of his MANY comrades back in hell to posses said corpse. In short, after some initial small time butchering, Rand will have an army set up rather quickly.

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 Post subject:
PostPosted: Fri Aug 20, 2004 6:13 pm 
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I wrote this up months ago. It's very detailed, and I think it will due just fine. I have a lot of notes to re-read and more sites to revisit to brush up on my character (I have so many... I could have written a biography at that time).




<b>Name:</b> Veronica Taylor
<b>Nickname:</b> Natara
<b>Alias:</b> Margaret Thomas
<b>Race:</b> Human
<b>Blood Type:</b> O+
<b>Height:</b> 5'6"
<b>Weight:</b> 124lbs
<b>Age:</b> 27 years old
<b>Birthday:</b> November 13
<b>Hometown:</b> Glastonbury, England
<b>Occupation:</b> Shaman
<b>Companion:</b> Jennis, red kite yek

<b>Physical Appearance: </b>
(estimate age 21-24)
<b>Concept sketches: </b>
http://www.deviantart.com/deviation/4000708/
http://www.deviantart.com/deviation/4000765/
NEW:
<img src=http://img.photobucket.com/albums/v295/madadric/natara2.jpg></img>
Or
http://img.photobucket.com/albums/v295/ ... natara.jpg

Natara is extremely fit and has a very lean body shape. Tiger-stripped scars line her arms and legs, Xs along her neck. Her loose pony-tail is full of dark-auburn and gold twists which reach down behind her knees. She's easily spot in a crowd of ordinary stature with a navy halther-top and long, baggy, pocketed black shorts. Her fetish boots are surprisingly mobile and broken in, reaching her upper calves.

<b>Items:</b>
[30 leathercord necklaces
- 10 bloodstone
- 10 leopard skin Jasper
- 10 rutilated quartz
6 Fetishes
- Bloodstone carved into a dog figure
- Leopard shik Jasper carved into a domestic cat figure
- Rutilated quartz carved into a black panther figure
- Citrine carved into a hummingbird figure
- *Iolite carved into a polar bear figure
- Lapis lazuli carved into an otter figure
3 medium-sized vials
- Clairvoyance potion
- Protection potion
- Homemade liniment
1 Prescription bottle of 300mg of Seroquel (Quetiapine Fumarate) containing 57 doses]
[All contained in a black gymbag]
Black wallet
- Margaret Thomas' identification
- Margaret Thomas' drivers license
- £500

<b>Weapons: </b>
TR-2 Switchblade
<b>Special Skills: </b>
Astral projection
Telekenisis
<b>Power/Magic: </b>
Highly developed "white light" (healing)
Knowledge of general magicks
- Specializes in healing/protection

<b>The Records/History: </b>
Veronica Taylor was admitted to the Andersons Institute of Paranormal Investigation at age three with her brother, Nicholas (age nine), by her mother, Lily; employee 19062. Veronica was implanted with chip 4695 in the medulla oblongata, which immediatly resulted in a coma. She awoke one busy night to escape and run.

Veronica was found on a farm in a rural area in England. No one knew her name or where she came from. The family who raised her called her Natara. At age 12, she ran away. For nearly two years, she hitchiked and wandered, being lucky enough to defend her virginity from thugs and rapists. Margaret Thomas took her in, let her explore her interests and find a place to call home.

<b>Social Rating: </b>
Citizen

<b>Side Effects of chip 4695: </b>
- Telekinisis
- Different thought patterns, thought disorder (inability to understand basic moral)
- Slow comprehension of day to day tasks
- Mild case of Schizophrenia
- Major Depressive Disorder

-------------
I was working really hard on this character when this thread first came to be. I wrote stories and scenes of backdrops and histories of all sorts for Natara. That took a few weeks of research to make this character as close to real life as possible (yes, most of her spells are based potion recipes and used rituals I found). But I had been advised to not include all that in a post, as this was the short description. So if anyone has any questions about the various details in her life, feel free to ask.



Enjoy. I'll have more later if you need it.

Note: Being a citizen means she's regarded as just an eccentric person at first site. There's nothing famous about her, no one but NPCs would recognize her. Just an ordinary citizen... ;P

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Last edited by Kali_Ava on Tue Nov 02, 2004 4:17 pm, edited 3 times in total.

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 Post subject: Re: ROAD TRIP 2 CHARACTER & OOC - !news! RT2 starts August 30!
PostPosted: Fri Aug 20, 2004 10:49 pm 
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Location: Clouds, rain, and green fields...
madadric wrote:
The forest claimed much land all over the world, and many important cities were completely swallowed by it.. see below:

<center>Image</center>

Important cities?


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 Post subject: Re: ROAD TRIP 2 CHARACTER & OOC - !news! RT2 starts August 30!
PostPosted: Fri Aug 20, 2004 11:07 pm 
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Kestenvarn wrote:
Important cities?

Blue dots, Kest.

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 Post subject:
PostPosted: Fri Aug 20, 2004 11:40 pm 
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Where the fuck is NYC?

*is offended*

(or Tokyo, for that matter)


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 Post subject:
PostPosted: Fri Aug 20, 2004 11:54 pm 
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The nature of the Blue Dots will be revealed later. NY is wherever it's supposed to be, i just sourced a random map from teh web.

NOTE: if a city or country falls into Para Forest territory, it's nothing but a derilict.

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PostPosted: Sat Aug 21, 2004 12:10 am 
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Okay, so let me get this straight. A bizarre, cataclysmic event that is shrouded in mystery devastated the Earth's population and environment approx. 15 years ago. Now the earth is about to be invaded by otherworldly creatures, loosely based upon Christian mythology?


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PostPosted: Sat Aug 21, 2004 12:12 am 
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The joke wasn't funny when you told me, Icy. It's still not. Because they're based around Norse mythology. Fafner > Eva.

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PostPosted: Sat Aug 21, 2004 12:13 am 
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Ezelek wrote:
The joke wasn't funny when you told me, Icy. It's still not. Because they're based around Norse mythology. Fafner > Eva.


But Rand wants to invade heaven.


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PostPosted: Sat Aug 21, 2004 12:14 am 
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IcyMonkey wrote:
But Rand wants to invade heaven.

He really means Valhalla.

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PostPosted: Sat Aug 21, 2004 12:15 am 
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Ezelek wrote:
He really means Valhalla.


Dude...

norse mythology=played-out

Why couldn't we do Christian, Jewish, Taoist, or Shinto?

Or even better, Greco-Roman. Greco-Roman gods KICK ASS.


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PostPosted: Sat Aug 21, 2004 12:35 am 
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the idea of a puishing afterlif - FUCK. i'm not discussing theology or any of that crap in here, you tricksy freezeape!

The hell is <b>A</b> hell, not <b>THE</b> Hell. It is yet to be seen if there is <b>A</b> Heaven.

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PostPosted: Sat Aug 21, 2004 5:58 am 
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Greetings, Elders and N00bs alike. Didja miss me? XD

Name - Mnnn'r

Age - Cosmetic: 20, Biological: 9.

Appearance - At 5 foot 3, Mnnn'r is hardly a giant. His physique is athletic, with smooth muscles covered in smooth short fur that is black with many grey markings. Green angular eyes, whiskers and ears betray his feline heritage, as do his claws and tail.

Origin - Mnnn'r is a humanoid evolved from cats, the result of an abandoned genetic experiment. Although the experiment was a success, due to it's illicit nature, it was shut down when the authorities got too close. The descendants of the program have been living in the Para Forest ever since. It has produced some results that were... unexpected.

Personality - Mnnn'r is very much a cat. Cardinal traits like independance, curiosity, arrogance and pride are present, but like all cats, the urge to play can be overwhelmingly strong. He is almost obsessed with human relics, and spends a lot of his time foraging through the abandoned cities within the forest. He has taken the rudimentary literary skills bequeathed to his people far beyond most of the clan, and he is now the most proficient reader amongst his people. He is something of an outcast, as his fixation on the humans makes some of the elders nervous. A fascination with Shakespeare has also given him a slightly florid and archaic speech.

Powers - Mostly enhanced natural abilities due to his feline heritage.

Speed: Incredibly fast reflexes, and very fast running speed. Can run even faster if he reverts to all fours.

Strength: While stronger than a normal human, he's not able to lift hugely heavy weights etc. Most of his physical strength is concentrated in his ability to jump and leap.

Stamina: Basic physical endurance is good, Mnnn'r could easily run a marathon, but maybe not take a top placement. He can take a fair amount of damage, but no more than that of a human trained in some form of close contact combat.

Stealth: He's quiet, very quiet...

Eyesight, Hearing, Sense of smell: Like that of a cat.

Plant Sense: Living in the Para Forest has produced some unanticipated modifications to the original scope of the project. The descendants of the experiment have been changed by the forest, developing an affinity with plants which has been growing more complex with each generation. Latest generation appears to be able to converse with the plants which have had long exposure to the clans (these plants seem to have developed rudimentary personalities). There are hints that this "awakening" may have more to do with the increasing abilities of the clans, rather than the plants themselves...

Constructive criticisms, suggestions, and questions are welcomed.

*Stretches* Good to be back...

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PostPosted: Sat Aug 21, 2004 10:11 am 
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DOA or not, Yumiko and the Ghost will both be participating in RT2. Yumiko will, of course, be in America, and te Ghost will . . . well, I'm not pinning him down to any one particular area.

Will see you there.

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 Post subject: Theology attack!
PostPosted: Sat Aug 21, 2004 12:58 pm 
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A note about religion - since this is based loosely on our own world, people probably have just as many religions and a few para-obsessed cults have probably gained popularity. ;P

As to what actually exists - afterlife and whatnot - can just agree to take a Gaiman <u>American Gods</u> approach to it all? Why does it just have to be centered on one belief system? *boinks Ezzy and Icy*

By the way, what year is this again?

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 Post subject:
PostPosted: Sat Aug 21, 2004 5:32 pm 
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Year 2020.

And most of our RP continuums here at Kyhm's function under the assumption that all possible universes exist etc, so it is natural to assume that all possible faiths can either spring from or create their ow dieties.

NO MORE THEOLOGY HERE. unless it pertains to the actual existence of a religion faith, or cult in RT2. if you want to talk more theology, fictional or otherwise, that can be done in DC.

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