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 Post subject: The World of Tommorrow- Character generation
PostPosted: Mon Jun 19, 2006 7:09 pm 
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<font color=red><b>STALKER/FAG ALERT.
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This is a cyberpunk game, run in GURPS Lite. If you have the full version of GURPS, feel free to use stuff from it, as long as you post what the material you're using does.

Cybernetic enhancements will be coverred by the attributes and advantages (or disadvantages) you take. If your character is a pretty little girl with 20 Strength and 20 Health, then she's obviously had some pretty thorough augmentations. Someone with Acute Vision and Night Vision might have had their eyes replaced with cyber eyes, and so on. Feel free to take purely cosmetic enhancements for free (including cyberlimbs), and everyone gets at least one datajack for free (unless you don't want one).

The Tech level will be 10, the Robotic Age. The amount of money you will get is so big, that unless you take the disadvantage to make yourself poor, you'll have enough money to get a car, guns, armor, and gadgets. A notable peice of technology is the commlink. It is a small device that plugs into a datajack through a small cable, and functions like a small computer/cell phone, controlled by (and displaying into) your mind. With them, you can communicate amongst the team without saying a word, and display tactical information in Augmented Reality HUDs that only your people can see (as its more military functions). It is also the main tool of hackers.

Smartguns: Smartgun links allow you to link your gun into your commlink, and give you mental control over your gun's mechanical functions, such as firing, the safety, the firing mode, etc. They also include a camera scope with a built in rangefinder, that allows you to aim and fire around corners, and to put a targeting reticle on your feild of vision, allowing you to aim your gun much more rapidly. A gun with a smartgun link adds +1 to the gun's accuracy, at the cost of allowing your enemies the potential of hacking into your gun.

Hacking: The wireless network (referred to as the Matrix), is often represented as a vast virtual reality. In this reality, you can see the flow of data, the people connected to it, and the assorted devices attached to is as icons and personas. The difference is that while icons are stationary (relative to the nodes they are on), personas can move (and act like web browsers in so doing). A person's persona has HP equal to the user's IQ, and armor equal to half of that. It deals either an amount of cutting damage equal to the swinging weapon damage table based off the user's IQ, or impaling damage equal to the thrusting weapon table based off of the user's IQ. You may only parry cybercombat attacks (using the Cybercombat skill). If a persona is rendered 'unconscious', the commlink it is running off of crashes, and takes 2d seconds to reboot.
In order to get into a node to which the user does not have proper authority to enter, make a regular contest between the hacker (using his Hacking skill) and the node's security (using the Search skill of any administrators or automated defenses present).

Robot Racial Package (10 points):
+1 Health: Robots are a bit tougher than humans.
-2 Status: Robots are technically not people, and have no rights.
Resistant: Robots get +8 to Health checks against disease, and +3 against poison. They aren't immune, because there are diseases and poisons designed to target cybernetics.

You have 200 character points to spend, with a maximum of 100 points of flaws. I encourage you to take the full 100 points of flaws. You'll want the extra power, and it's cyberpunk, so it's supposed to be dystopic.

I'll be running this game a lot like Shadowrun, if any of you have played it before. Go charging in the front door, and you'll be cut to ribbons. Spend some time poking around the Matrix and talking to people, come up with a plan to exploit the enemy's flaws, and you'll stand a good chance to succeed.

I'll be using a modified version of Shadowrun's Karma awards to hand out the bonus character points. Each week, your characters will get 1 character point for the following:
1 point for surviving.
1 point for acheiving a mission goal.
1 point for completing a mission.
1 point for good roleplaying. 2 points for excellent roleplaying.
1 point for bravery in combat, 2 for something particularly heroic. Stupid bravery gets you nothing, however.
1 point for smarts- coming up with a good plan, scam, etc. Also for knowing when to run or surrender.
1 point for motivation- driving the story forward, or continous motivation to solve problems.
1 point for 'right place at the right time- having the right skill, at the right place to do some neccessary job, without knowing about it in advance.
1 for surprising me with a clever and effective plan, which ruins mine.
1 point for humor or drama. If your character says something IC we find hilarious OOC, you get the reward. Similarly, if your character impresses the group with a particular peice of high drama (or melodrama), you get the reward. We're in this for fun, after all.


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 Post subject: Re: The World of Tommorrow- Character generation
PostPosted: Tue Jun 20, 2006 2:51 am 
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nick012000 wrote:
I'll be using a modified version of Shadowrun's Karma awards to hand out the bonus character points. Each week, your characters will get 1 character point for the following:
1 point for surviving.
1 point for acheiving a mission goal.
1 point for completing a mission.
1 point for good roleplaying. 2 points for excellent roleplaying.
1 point for bravery in combat, 2 for something particularly heroic. Stupid bravery gets you nothing, however.
1 point for smarts- coming up with a good plan, scam, etc. Also for knowing when to run or surrender.
1 point for motivation- driving the story forward, or continous motivation to solve problems.
1 point for 'right place at the right time- having the right skill, at the right place to do some neccessary job, without knowing about it in advance.
1 for surprising me with a clever and effective plan, which ruins mine.
1 point for humor or drama. If your character says something IC we find hilarious OOC, you get the reward. Similarly, if your character impresses the group with a particular peice of high drama (or melodrama), you get the reward. We're in this for fun, after all.

I should note that these underlined points are related; if you pull a death-defying stunt or come up with a terrific plan, you should probably not recieve these extra points if it was blatantly OOC - for example, if you were roleplaying a cowardly person or a nitwit. (This bit of advice coming to you from the GURPS4 Campaign book.)


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 Post subject:
PostPosted: Wed Jun 21, 2006 3:47 am 
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<font color=red><b>STALKER/FAG ALERT.
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Joined: Sun Jun 20, 2004 2:38 am
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Of course.

The idea being that you play smart, violent criminals who are more than willing to mix it up, and know when to run.


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