Name: Ezelek
Age: Looks to be about 23-24ish, although is in his mid to late sixties. Immortal.
Appearance: Ezelek is about 5'11" tall, a lean wiry figure, but not too much that he doesn't have a defined muscular sense to him. His hair hangs down at chin length, parted so it completely covers his left eye. The colour is predominiantly gray, although it seems to have taken on the faint hint of red, an attribute which has been accredited to the consumption of demon flesh. His eyes share the same grayish colouring as his hair, maybe a fraction or so lighter, and his left has a "dead" appearance to it, no pupil, and seeming to be lacking of any moisture. Other than that, he appears completely human, on the outside. Internally, he has gained another heart in his chest, on the right side of his body, and the two seem to take turns in beating, sometimes (rarely) beating together, and on even rarer occassions, both stopping for brief periods (he's not too happy during these periods, since it imitates a heart attack, and then a semi-state of death until one or the other starts again). Other organs have been re-arranged, but they all amazingly still work, although it's not like he's cut himself open to check where everything is, and to see if anything is new.
Renown: Known, but not known. During his period of freedom, Ezelek aimed at becoming the world's greatest thief, which he achieved, leaving a puzzle piece behind at the scenes of his crimes. Since he was never spotted, caught, or identified in any manner, no-one actually knows that he is the thief, thereforing making him little but an odd man with odder colouring to the general population. To those curious, the puzzle was a giant work, of 10 thousand square feet. It depicted a happy yellow ducky on one side, and a smiling cucumbird on the other. It is currently three pieces away from completion.
Origin: Raised in the Facility, Ezelek was an original part of their Think Tank unit, a program which would later be responsible for some of the greatest new designs in this current day and age. After being 'saved' by Mad and Muz from a bully called Banz, he forged a bond with the two older boys, initially hero-worshipping Mad (which later turned to just being bastards to each other), also finding an intelligent partner in Muz, someone who could actually follow his thought process (unlike Mad). Escaping the Facility in their early teens, the trio went on an underground spree of destruction and theft... Although mainly destruction, thanks to one of them. They were later recaptured, and the Facility, deciding that Ezelek's talents were not beneficial enough to take the trouble of holding him, used a "mind limiter" to deny him access to higher brain functions, rendering him incapable of using his abilities, or high level logical thinking. Sold as a slave, he traded hands a few times, finally ending up as a pilot for a Smuggler named Jesus. He stayed in that position for three years, before a chance encounter with the Expatriates left him free, both in body and in mind. Joining their escaped, he was the first to reach Fold, the first to earn a victory over him... And the first to die at Fold's hands. Death wasn't the ending it had been cracked upto be, as he eventually found himself in Hell, about five years after Madadric arrived there. He held off eating Demon-flesh for about a week, an incredible show of willpower, until finally succumbing to it, with conditions. "... I only eat girls." The lack of physical change by his devouring of the flesh made, and still makes many of the demons consider him retarded, but he very much has the abilities to shut them up, and with Mad as his "partner", no-one really wants to mess with him.
Personality: In the beginning, Ezelek was what could be considered as a somewhat polar opposite of Madadric; Cool and cold logic to counterbalance the wild fiery Chaos. But, as time passed, he was eventually "corrupted", and slowly began to develop some Chaotic tendencies. Mostly, the more Orderish logical side of him is in control, but as Chaos whispers and grows stronger, he is prone to fits and spasms of mindless rage and destruction, much like those of Adric the Mad. The two sides have appeared as Serpents to him, snakes that curl around his arms, only visible to him (re: Most likely delusions), with Chaos on the left, and Order on the right.
Powers: Ezelek is one of the Three Not-So-Nice-Guys (or Biggerer Baddierers), and has a larger array of abilities than before, thanks to his time in Hell.
Logical Mind: When in a state of Order, his logical mind pretty much can decipher anything given enough time, and allows him to pick up skills rather quickly. Mostly, it's used for him to be able to break into anything and steal whatever treasure he desires, as no lock nor security system that exists has been a match for it so far. For an example of picking up skills quickly... He can go from a total newbie to pro golfer in an hour flat. After all, "It's just simple geometry and physics."
Future Sight: Whilst he can't actually see the future, he can watch a situation and figure out how it will unfold and end just as it has begun. This is also used within his fighting style, letting him see the patterns within someone's movements, and easily weave around them.
Strength: Not quite as strong as Madadric and Rand, but strong enough to pull a metal door off it's hinges, although for some reason, he still prefers to pick the lock. If he's in a Chaotic state, his strength can flux to a peak of more than the duo's, or drop down to leave him as weak as a kitten. One of those really weak kittens, too.
Speed: Ezelek is fast, but appears a lot faster than he really is because of his ability to read movements. Thus, he couldn't actually dodge a bullet, but is already out of the way, because he has "seen" the path that it'll take. Chaos effects this to a degree, but adds a wild twitchyness to his movement pattern, that makes it impossible to judge in which direction he's going to move.
Toughness: A sledgehammer to the chest will drive him back a few feet, and perhaps give him slight bruising, but beyond that, he'll get off unscathed. He can't take nearly as much damage as some of his companions, but tends to avoid most of it, which seems to really help the whole "not getting hurt" thing, that he likes to do. This is one trait that isn't effected by Chaos.
Regeneration: Again, slower than the others, but fast enough that you can physically watch bones knitting back together, muscles regrowing, and skin recovering areas. When effected by Chaos, only pulsates faster, never slower.
Addendum: I'm going to use a random dice generator, once it's well in and all going, for decisions on how Chaos will be affecting his skills during given scenes, to add an element of realism to their pattern. Or, lack thereof. Or something.
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Last edited by Ezelek on Fri Aug 27, 2004 12:58 am, edited 1 time in total.
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