ZOMBIE FORUMS

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PostPosted: Wed Oct 18, 2006 10:04 am 
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Chronomancer wrote:
Man I hope Sarine pulls some divination type magic because that would be all too funny.

"My magic senses tell me you'll end up here after you screw time and run at me...

Oh, dear..

You just ran Mach 3 into my Durus Flamma. That had to hurt."

I recall that Captain America always used that technique when dealing with speedster villains. Anticipate where they are going to be and slap that admantium shield right in their path. "Bong!!!"

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PostPosted: Wed Oct 18, 2006 10:18 am 
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Yeah, that's ussualy a pretty common gimmick. But it should only work in the case were the other person is moving fast, but his senses are still working in real time, so a well timed move can surprise them.

When your senses are fast enough that you can react to bullets while they're in flight and swat them aside, it doesn't work. The other person will see you swinging, stop, laugh at you, have a cup of tea, then move behind you and rape you in the ass.

And that's only in the case where the sped-up person is slow enough that if you know where they'll be, you can actually take advantage of it. When the time it takes them to reach your position is less than the time it takes you to raise your arm, you're screwed.

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PostPosted: Wed Oct 18, 2006 8:59 pm 
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Oooh, hey, where is far, far away? The Falkland Islands or something?

Anyway, back to the relevant, if it's a good divination spell it'll tell where he'll be and not where he'll be if he doesn't notice things changing. 'Tis the difference between scrying the future and prophecy.


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PostPosted: Thu Oct 19, 2006 6:25 am 
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Heh. Close. Just barely missed, actually. Aim a little more to the west (and, strictly, quite a bit further north, but the country is right anyway).

And while a scrying spell that tells you where your enemy will be if you try to hit him where he'll be would be cool, it still doesn't help you if the location is somewhere you can't hit him (opposite of where you're aming for, for instance). Simply put, against a time monk, there's no straight out fighting solution. You need to trick him or somehow catch him when he's not timed-up, ot time-up yourself.

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PostPosted: Thu Oct 19, 2006 9:57 pm 
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Sarine: "My divination tells me you will be here after you charge me."
Warren: Dodges "Ha ha I'm so urrggghhhhhh
Sarine: "Oh did I forget to mention the second divination and my time magic sorry."

Incidently I can think of a whole bunch of good reasons to make time magic illegal to name a few.

1) Creatures that prey and live in time being drawn to disturbances.
2) Accidently changing history and wiping out all civilization.
3) Taking advanced knowledge/technology back and having it fall into the wrong hands i.e. anyone else.


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PostPosted: Thu Oct 19, 2006 10:23 pm 
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Senko wrote:
Incidently I can think of a whole bunch of good reasons to make time magic illegal to name a few.

1) Creatures that prey and live in time being drawn to disturbances.
2) Accidently changing history and wiping out all civilization.
3) Taking advanced knowledge/technology back and having it fall into the wrong hands i.e. anyone else.


The latter two are all reasons to ban time-travel, but say nothing about other forms of temporal manipulation (like the Matrix-style time compression that the monks seem to use). And honestly I can't make much sense of the first reason... creatures which live in time? Don't all creatures live in time?

Also, <A HREF="http://www.errantstory.com/archive.php?date=2002-12-18">Mika Gatsuki says</A> that in Tsuiraku at least, there's one law that bans both necromancy and time magic, which seems to imply somehow that the two are related. (Then again, there's the US bureau of booze, smokes and guns, which aren't really related beyond generally being popular/unpopular with the same crowds).

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PostPosted: Thu Oct 19, 2006 10:30 pm 
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Forrest wrote:
And honestly I can't make much sense of the first reason... creatures which live in time? Don't all creatures live in time?

Sounds like he's making either a bad reference to the time creatures in Doctor Who, or a bad reference to the creatures in SG-1 who were attracted to the temporal distortions the personal cloaking devices made.

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PostPosted: Thu Oct 19, 2006 11:07 pm 
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Both and a hundred other ones like time hags, chronovores and the like sorry I wasn't clear.

Also necromancy is even easier to see why it would be banned there's not necessarily any correlation between it and time magic beyond their both being schools of magic.


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PostPosted: Thu Oct 19, 2006 11:22 pm 
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Senko wrote:
Also necromancy is even easier to see why it would be banned there's not necessarily any correlation between it and time magic beyond their both being schools of magic.


Obviously necromancy is banned. But the point I was making is that Tsuiraku seems to ban both necromancy and time magic under the same law, making me think that time magic perhaps has some sort of similar applications as necromancy somehow?

Maybe in that instance they did mean "time magic" in the time-travel sense (as opposed to the warp-speed sense like the Ensigerum uses), which would have obvious similar problems to necromancy: you could undo someone's death and the like. Though I'm not so sure why that in itself would be bad, paradox problems aside. (Necromancy is obviously bad because zombies are gross and weird, but saving someone in a perfectly healthy way from death? Who would object to that?)

Hmm... speaking of necromancy, since it's apparently possible and known but bannned in Tsuiraku, which (by Meji's "of course there's no gods" comment) seems rather atheistic, I wonder what their take on the afterlife is? And have we heard what Veracia or the Elves think about that yet?

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PostPosted: Thu Oct 19, 2006 11:34 pm 
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Well saving a healthy person could have ethical/religous grounds for objection same as putting a terminally ill patient to death does today. It was their time to die, your putting their immortal soul at risk etc. Then there's the issues of slippery slope problems (today you prevent child A's death tommmorow you assasinate Hitler to save those killed in the 2nd world war although not that dramtic an increase) and the matter of decisions (Who decides what is and isn't approriate behaviour when travelling through time).

Personally I think it was just conveience Necromancy risks with spiritual repurcussions (if you beileive in an afterlife you've either ripped someone out of heaven or brought back something who know's what as whatever went missing wasn't a soul when they died e.g. zombie) Time magic risks paradoxes and altered history so they both got classed as illegal magic (Maybe they were heavily used during the last day's of the elf/human wars and got banned because of how much damage they did). Much like in today's world you'd probably have heavy restrictions on the use of Evocation (fireballs/lightning bolts) and divination (clairvoyance, peeping into the boy's locker room/restricted governemnt files) spells.

Hard to say what a Tsuiraku believes about the afterlife with regards to he Elves we know they have gods even if said gods aren't all powerful but I don't think we've heard how they consider time magic/necromancy although I suspect we'll find out something about the time magic aspect in this story arc. Considering Sarine's comments about the Eseingarm I'd say they either use it and taught them or banned it and tried to wipe out those monks to stop their use of it.


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PostPosted: Fri Oct 20, 2006 2:44 am 
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Senko wrote:
(clairvoyance, peeping into the boy's locker room/


Wait, wait, wait..............what? boy's??????

.................I'm confused..........

:-?


Insert Disclaimer//The above was sarcasm, please do not actually try to explain.

Edit** Oh. Wow. And I didn't actually expect it to make sense........damn, just goes to show me.

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Last edited by Sylvarius on Fri Oct 20, 2006 2:54 am, edited 1 time in total.

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PostPosted: Fri Oct 20, 2006 2:47 am 
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Mwahahahaha if you didn't want an explanation you shouldn't have drawn my attention. Seriously its just a reference to how I suspect Meiji would use those kind of spells.


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PostPosted: Fri Oct 20, 2006 2:55 am 
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That is the second thread in which I went Post, and then you immediately went REPLY!!!!!!!

And it is 4:54 in the morning here.

You're starting to worry me man.

**watches lurker status collapse as number of posts rises, then cries himself to sleep**

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PostPosted: Fri Oct 20, 2006 3:01 am 
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Different timezones here its only 8:00pm and I'm browsing the net on my computer while watching smallville so I tend to notice emails fairly quickly.


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PostPosted: Fri Oct 20, 2006 2:50 pm 
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Forrest wrote:
(Then again, there's the US bureau of booze, smokes and guns, which aren't really related beyond generally being popular/unpopular with the same crowds).

I guarantee you that the BATF was proposed by someone from the South. Around here, alcohol, tobacoo, and firearms go together like cake, ice cream, and birthdays.


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PostPosted: Fri Oct 20, 2006 6:51 pm 
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Hahaha, alcohol, tobacco, and firearms go together in the South like cousins :roll:


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PostPosted: Fri Oct 20, 2006 7:13 pm 
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Forrest wrote:
Also, <A HREF="http://www.errantstory.com/archive.php?date=2002-12-18">Mika Gatsuki says</A> that in Tsuiraku at least, there's one law that bans both necromancy and time magic, which seems to imply somehow that the two are related. (Then again, there's the US bureau of booze, smokes and guns, which aren't really related beyond generally being popular/unpopular with the same crowds).


Alcohol, tobacco, and firearms are covered by the same agency, I believe, because they were three taxed/regulated items in internal commerce not covered by other Federal enforcement agencys (like the Customs Service, Secret Service, FBI, US Marshalls) at the time of the BATFs founding.

This is reflective of the long-standing American tradition of not having a national police force. Like a standing army, aristocracy, and most economic or political monopolies, a national police agency is a constant threat to democracy.

Necromancy and time magic might be related only in that Tsairaku finds them similarly dangerous and repulsive.

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PostPosted: Fri Oct 20, 2006 7:13 pm 
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Multiple posts for mulitple personalities . . .

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Last edited by Boss Out of Town on Sat Oct 21, 2006 6:05 am, edited 1 time in total.

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PostPosted: Fri Oct 20, 2006 7:57 pm 
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bellofthedamned wrote:
Hahaha, alcohol, tobacco, and firearms go together in the South like cousins :roll:

That's only in certain parts of the Appalachians.


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PostPosted: Fri Oct 20, 2006 9:10 pm 
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Forrest wrote:
Also, <A HREF="http://www.errantstory.com/archive.php?date=2002-12-18">Rena Doyel says</A> that in Tsuiraku at least, there's one law that bans both necromancy and time magic, which seems to imply somehow that the two are related.

Fixed.


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